
Sunfall - Can You Beat the Tower?
A downloadable game for Windows and Linux
The sun went out. A Tower appeared. Every floor is a dead world, and every boss was its last hero.

FREE DEMO · IN DEVELOPMENT
- The Prologue: how everything began, told as a fully voiced comic
- Floor 0, The Threshold: learn to deflect, jump and strike (it shows how game looks at beginning)
- Floor 1, The Burning Gate: face the Ashen Oni, Last Blade of Akane
- A second Warden waits above. Beat the Oni to find out who.
The full game will climb 10+ floors, each with a new Warden, a new world and a new way to fight. Sunfall is in active development, so anything in this demo can still change, and your feedback decides a lot of it.
HOW IT PLAYS
Sunfall is a 2D boss rush built on Sekiro-style deflect and posture combat. You don't roll away from every blow; you meet it. Every well-timed deflect cracks the boss's posture. Break it, and land the deathblow.
- Deflect, don't roll. Tap guard just before a hit lands. Holding guard keeps you safe, but fills your own posture.
- Read the red. Perilous attacks can't be blocked: jump the sweeps, dodge the grabs.
- Bosses read you back. Heal in their face, hide behind your guard or mash attack, and they answer.
- Every Warden is different: its own moves, rhythm, arena, music and voice.
- A story told in voiced comics, with Memories you unlock as you climb.
- Three difficulties. Easy and Normal to learn the fight, Hard as designed. Bosses keep the same moves on every level, so what you learn always counts.

CONTROLS
- Move: A / D · left stick
- Jump: Space or W · A
- Dash: Shift · B
- Attack: left mouse or J · RB
- Deflect / guard: right mouse or K · LB
- Heal: F · X
- Pause: Esc · Start. Restart: F5 · Back. Fullscreen: F11
SYSTEM
- Windows 10/11 (64-bit) or Linux (x86_64), any GPU with OpenGL 3.3, about 170 MB
- Sound on: the story is fully voiced
- Windows may say "Windows protected your PC" because the game isn't signed by a publisher. Click More info, then Run anyway.
HELP SHAPE THE TOWER
Tell me where you died and which attack got you. Rate the game, leave a comment, and follow to keep up with updates.
HOW IT'S MADE
Sunfall is made by one developer in Godot. I direct and design the game: the combat, the bosses, the difficulty and the story. It is built with AI tools: the character art and comic panels come from an image model; the voices, music and sound effects from ElevenLabs; and the code is written with an AI coding assistant. I edit, animate and assemble everything, and test and tune every fight.
| Published | 4 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | Sunfalltower |
| Genre | Action |
| Tags | Boss battle, Dark Fantasy, Difficult, JRPG, Souls-like |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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